Before They Were Famous

Posted by Dover
January 14, 2009

I’ve always like the idea of imagining that videogames are like movies and all of the characters in them are portrayed by actors. Then my brain wanders into the realm of what they may have done before making it big in videogames. Certainly these characters would had to have worked terrible jobs like you or I. And, thus a comic idea was born. I plan on doing a comic for each of the infected zombies from Left 4 Dead before moving onto characters from different games.

I’m hoping that most of our reader base will get what show is being referenced in today’s comic. If not, the show in question was called You Can’t Do That On Television and it was one of the primary reasons for Nickelodeon’s rise to fame. Ever wonder where the slime in their logo comes from?

Straight from YCDTOT. The show was a sketch comedy starring all kid actors doing gags aimed toward the same audience. The show was aired in the 1980’s, and at the time some of the humor was viewed as dark and inappropriate. Two particular shows caught flack for focusing on drugs and divorce. I never saw it as a big deal. In fact, I think that the writers were ahead of their time.

Here’s a link to some of the best slime/water moments from the show. If the actors said "water" or "I don’t know," they would have either a bucket of water or green slime dumped on them. Enjoy!

- Dover

License to Create

Posted by Irving
January 14, 2009

The whirlwind saga of Tomb Raider: Underground continued yesterday, and grand revelations were dragged into the light! A mere 1.5 million copies of Underground were sold, which is apparently bad. Let me state for the record that I would love to sell 1.5 million of something. Anything. I imagine that Eidos executives read this disappointing sales news in the gilded marble bathhouse adjacent to their solid gold boardroom. I have to imagine that most of the intended Tomb Raider sales revenue was spent prematurely on frivolous things because I cannot wrap my head around the concept that 1.5 million sales within the first two months of release constitutes failure. Since it apparently does, Eidos seems to have gotten the memo about ridiculous business models and looks to be restructuring. Regarding those talented individuals laid off; rest easy. You made a great game and deserve better than a myopic boss with unrealistic goals. Even in this rough economy, I am certain you will have few issues finding a new place of employment.

Downloadable content for Mirror’s Edge was dated, too. This cuts me hard because my decision to purchase the PS3 version was solely based on the exclusive level included for eventual download. All other factors being equal, and not wanting to wait for the PC release, I dove into Faith’s expeditions on Sony’s baby. Soon after the halfway point, I was jettisoned out without recourse. So, here I stand, awaiting a fix that is almost surely never to arrive.

Neil Gaiman’s Coraline has transitioned into a Tim Burton stop-motion flick, somewhat to my surprise. I never thought I would see a time when anything Neil Gaiman created existed in a form other than the written word or sequential comic. Less surprised am I at the grab bag clamoring of marketers to leverage this supple property, squeezing out all juice and moisture until only a thin husk remains. I write of course of the licensed game. Still, if anybody deserves to get rich, Neil is the man.

- Irving